![]() It’s fitting then that 2021’s scariest game yet comes from a team all too familiar with the wonders of craft– the Swedes who co-created the felt world of Little Big Planet. We’ve already established that creating genuinely terrifying fiction isn’t the easiest task going - but making a harrowing interactive horror? That takes craft. Tarsier's understated twoquel delivers scares by the hat load. Speaking of mercies, Checkpoints are generously placed throughout, helping to avoid frustrating restarts, annoying repetition and us swearing repeatedly. This same depth perception problem plagues the more specifically-angled platforming sections of the late game, but mercifully, these are few and far between. Too often, swinging an axe or hammer in a poorly defined 3D space can often feel like a nightmare of its own - leading to frustrating deaths where you were sure that you landed a killing blow. The only problem is, not all of these sections feel brilliant. Whether it's bashing the skulls in of a porcelain foe, firing a shotgun at a b-tier member of Slipknot or swinging an axe into a scuttling dismembered hand - just as things get too much, you transform from prey to hunter. Unlike the first game, Little Nightmares 2 gives you a few choice moments to defend yourself. Still, it’s not all cowering and legging it.
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